Compute / Minecraft
Minecraft servers that adapt to your players
Pick Dynamic to follow your player count, or Fixed for reserved resources. Either way, you’re billed in 2-minute increments.


Dynamic Minecraft Server
lvmp.mc.dynamic
Your server grows when players join and shrinks when they leave. You pay for the resources actually used, in 2-minute increments.
ModeAutoscaling
vCPU1–16
RAM2–32 GB
ScalingBy player count
Billing2-min increment
Coming soon


Fixed Minecraft Server
lvmp.mc.fixed
Reserved resources that stay put, whatever the load. Ideal for heavy modded servers and networks that run around the clock.
ModeDedicated
vCPU2–12
RAM4–32 GB
StorageNVMe
Billing2-min increment
Coming soon
Dynamic / Fixed
How your resources change over a day
DYNDynamicvCPU · 24 h
00:0006:0012:0018:0024:00
Resources rise in the evening as players log in, then drop overnight. You pay for the curve, not the peak.
FIXFixedvCPU · 24 h
00:0006:0012:0018:0024:00
Resources stay at the same level all day. The hourly cost never changes, whatever the load.
Add-ons
Add them to any server.
BAKBackupsRegular copies of your world, restorable at any time.Coming soon
IPVDedicated IPAn IPv4 address all to yourself, on the port of your choice.Coming soon
DDSDDoS protectionMalicious traffic filtered before it reaches your server.Included
STOExtra storageMore NVMe space for large maps and modpacks.Coming soon
Managed MySQLYour plugins’ database, in the same region.Coming soon→
Load balancerA single entry point in front of your proxies.Coming soon→Available regions
All regions →Montréal
na-mtl-1
DYNFIX
Paris
eu-par-1
DYNFIX
FAQ
The questions we hear most often.
Usage is measured in 2-minute increments, and every increment started is billed. Prices are shown per hour for readability: one hour is 30 increments.
Ready to launch your server?
Pick your region and plan, and pay only for the minutes you use.